Maynard Smith
(1974, 1976, 1982) established
the field of evolutionary game theory, and came up with the notion of
evolutionarily stable strategies (ESS). The gist of the ESS idea is this:
Whenever the best strategy of an individual depends on what others are doing,
the strategy actually adopted will be an ESS, meaning that two competing
species will evolve to specialize
on the use of different resources, even though each species may tend to
be a generalist when in isolation.
‘If everyone else is eating spinach, it will pay to concentrate on cabbage;
(similarly), since most forest trees put out their leaves late in spring, it
pays forest herbs to put out leaves early’ (Maynard Smith 1976).
As an
illustration of the validity of the ESS idea within a species, consider the question of male-female ratio. Why
is it generally close to unity (50:50)? The answer was first suggested by
Fisher (1930). He assumed
that genes of an individual can affect the relative number of his male and
female offspring. That sex ratio will tend to dominate which maximizes the
number of descendents of the individual. Suppose there are more than 50% males
in the population. Then, because of selection pressure, an individual with
genes which favour the birth of females will stand a better chance of
contributing to the gene pool of the population. If, on the other hand, there
are more females in the population, then individuals which tend to produce more
sons will have more grandchildren. The 1:1 ratio is the only stable
ratio, and the evolutionary strategy which ensures this is called an ESS (even
though no player is taking any conscious decisions regarding strategy).
Let us next
discuss ‘the logic of animal conflict’ within a species. It is observed
that such conflicts are usually of the ‘limited war’ type. Serious injury to
one or both contestants is avoided. This must be the result of an ESS.
Individuals which had a tendency to violate an ESS must have got eliminated
gradually by the processes of Darwinian natural selection. I give here some
details of the game-theoretic two-player non-zero-sum version of the ESS
approach applied to animal contests or conflicts by Maynard Smith and Price (1973).
Suppose there
is a contest between two males of a species because there is a conflict of
interest. Therefore, the various possible outcomes of the contest will not be
placed in the same order of preference by the two contenders. A genotype
determines the pure or mixed game-theoretic strategy adopted by an animal.
Suppose the first animal adopts strategy I,
and the other animal adopts strategy J.
Then the payoff to the player with strategy I
can be written as EJ(I). It is the expected gain, namely by a
change in the fitness of the first player as a result of the contest; this
fitness change is the increase or decrease in the contribution of this animal
to the gene pool of future generations. An ESS is defined formally as follows:
Suppose there
is a population of individuals adopting strategies I or J with probabilities
p and q respectively, with p + q = 1. Then the payoff or
fitness of an individual adopting strategy I
(we call it individual I), or
strategy J is, respectively:
Fitness of I = p.EI(I)
+ q.EJ(I)
Fitness of J
= p.EI(J) + q.EJ(J)
Suppose a
strategy, say I, is an ESS. Then it
must have the property that a population of individuals playing I must be ‘protected’ against invasion
by any mutant strategy, say J. If
this is not the case, then I is an
unstable strategy. Thus, when I is common,
it must be fitter than any mutant strategy. Formally, I is an ESS if, for J ≠ I,
either EI(I)
> EI(J),
or EI(I)
= EI(J) and EJ(I) > EJ(J)
Under these
conditions, a population playing strategy I
is evolutionarily stable, and no mutant can intrude successfully into the
population. This is so because, for small q
(i.e. when most of the members of the population adopt strategy I) the fitness of strategy I is greater than the fitness of J.
We can state
this in the language of mixed-strategy game theory. An ESS
consists of a square payoff matrix A,
along with a possibly mixed strategy, such that
either xAxt
≥ yAxt for all y ≠ x,
or, if xAxt
= yAxt, then xAyt > yAyt
The condition
'xAxt ≥ yAxt for all y
≠ x' says that no intruder (y)
will do better against the established population x than x does against
itself. And the condition 'if xAxt = yAxt,
then xAyt > yAyt ' says
that if y does as well against x as x itself, then there would be created a new environment (mainly x, but with a small proportion of y) in which x will do better than y,
thus making it an ESS.
The ESS idea
is related to the notion of noncooperative equilibrium in game theory, with the
proviso that the choice of strategy gets interpreted genetically, rather than
as a conscious strategic choice (Shubik 1993).
In the next
post I shall illustrate some of these ideas with a case study that models the
various scenarios in an analysis of the logic of animal conflict.